Created in 1973, Dungeons & Dragons began as a self-published role-playing game (RPG) that has since brought high fantasy to kitchen tables and turned suburban dens into forbidden forests and otherworldly planes. D&D has continued to expand over the past 50 years, while also setting the template for generations of new games, movies and literature. In a game that plays out in the imagination, the possibilities are endless—and so is D&D's exciting future.
UN OFFICIAL THE ULTIMATE GUIDE TO DUNGEONS & DRAGONS
WHY WE LOVE D&D • FROM COTTAGE INDUSTRY TO POP CULTURE PHENOMENON, THE RISE OF DUNGEONS & DRAGONS HAS BEEN AN ADVENTURE
CHAPTER 1 THE PHENOMENON
SATANIC PANIC? • D&D MOVED BEYOND ITS DEMONS TO SAVE THE WORLD
LOUD AND PROUD • LOTS OF PEOPLE PLAY D&D — INCLUDING CELEBRITIES
ON THE BIG SCREEN • WHAT WE KNOW ABOUT THE NEW MOVIE, HONOR AMONG THIEVES
CHAPTER 2 THE GAME
THE LIST • OUR FAVORITE CAMPAIGN SETTINGS FROM THROUGH OUT D&D’S HISTORY
HIGHLY RECOMMENDED • CHARACTER CLASS COMBINATIONS EVERY PLAYER SHOULD TRY (AT LEAST ONCE)
MOST POWERFUL SPELLS & ABILITIES • AND HOW TO USE THEM
BECOME A GRAND MASTER • TIPS TO BEING A GREAT DM
CHAPTER 3 FOR FUN & PROFIT
CRITICAL ROLE • HOW A GOOD DM AND HIS TABLE OF VOICE ACTORS CREATED A SENSATION
GOING PRO • RISE OF THE PROFESSIONAL DUNGEON MASTERS
NAMES TO REMEMBER • IF THERE’S EVER A D & D HALL OF FAME…
A LOOK AHEAD • THE NEXT D&D
Dundgeon’s & Dragons
PHOTO CREDITS
UN OFFICIAL THE ULTIMATE GUIDE TO D&D • Dungeons & Dragons has continued to expand over the past 50 years while also setting the template for generations of new games, movies and literature. In a game that plays out in the imagination, the possibilities are endless.